The Scary Mary

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"The Scary Mary"
Details
Trapped winks
3
Dreamkey color
red
Abilities (in order)
Ninja, Monster
Enemies encountered (in order)
Crab, Pirate, Dog, Parrot, Hoodwink, Shark
“Those pesky pirates have taken 3 Winks. What are you waiting for? Go get ’em before they’re made to walk the plank.”Wakey Wakey
“Squawk squawk... Pesky kids ahoy... Squawk.. Lock ’em in the hold and feed ’em moldy biscuits.”Parrot

The Scary Mary is a pirate ship and a red dreamkey nightmare within the Pirate Realm.

Guide[edit | edit source]

Wink locations[edit | edit source]

1. Imprisoned in a room below the lighthouse. Requires the Monster ability to butt-bounce the button to unlock the door.
2. Imprisoned in a room below the lighthouse. Requires the Monster ability to butt-bounce the button to unlock the door.
3. Found behind the 40-cog door on the ship with the Ninja jack-in-the-box.

Dreamkey locations[edit | edit source]

1. By walking the plank on the ship with the 40-cog door and Ninja jack-in-the-box. Grab the Ninja ability to make the jump.
2. After aquiring the Ninja ability from the ship take the teleporter. In this next area there is a set of booby trapped chests, carefully detonate them to spawn the dreamkey and a pirate.
3. In a large underwater section with a sunken ship and sharks there is a teleporter to the crow's nest. Use the Ninja ability to secure another dreamkey.
4. Underneath the platform with a continue point near the lighthouse.

Gallery[edit | edit source]